Echostat Concept Design & Prototyping
introduction methods prototypes conclusions

Prototyping and User Testing Results:

  • User testing was an essential tool for development

  • Two to three rounds of user testing were required per feature

  • Prototype fidelity influenced user's interaction styles


Paper

  • Paper prototyping found most navigation problems

  • Nomenclature problems discovered: industry terms were not understood. One user remarked, "I don't even know what that word [genre] is";

  • Initial button labels and titles were often misunderstood


Director:

  • Most refinement of features was done with Director

  • Determined user's interest in other features with out fully implementing them

  • Fixed problems with button affordance, erroneous entries and layout


Hi Fidelity, Database Driven:

  • Found specific Hi-Fi usability problems, e.g. similar movie titles or too many matches

  • Discovered the importance of interaction context. Touch screen affordances are markedly different from mouse based ones

  • Added new interaction techniques based on users' interaction attempts


Field Test:

  • Final test was in a real video rental store

  • Observed five people using the prototype

  • Two users rented information based on the prototype information and suggestions. The other three users had already selected videos before trying the system

Paper Prototype:

Paper prototype of a movie info screen
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Director Prototype:

Director prototype of a movie info screen
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Hi Fidelity Database Driven Prototype:

Java prototype of a movie info screen
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